Tag Archives: mixing

SoundWorks Collection Profile: Rise of the Planet of the Apes

Here’s another great sound profile from SoundWorks Collection. This time it’s all about those crazy apes! Some really great production footage of Andy Serkis as “Caeser” and how they combined his vocalizations with vocalizations of actual chimps from the Chimp Haven. Enjoy! SoundWorks Collection: The Sound of Rise of the Planet of the Apes from Michael Coleman on Vimeo. Info from SoundWorks Collection: Acting as a foundation with an origin story for a new film series, Director Rupert Wyatt takes … Continue reading

Audio Process: My Sunday Journey

I recently ran location/post audio for a short film that a few friends of mine did over a weekend for the Philips Cinema Parallel Lines contest (http://www.youtube.com/philipscinema). We didn’t win, but we had a great time spending an incredibly hot shoot in a garage without air-conditioning on a summer day in Dallas, TX (the outside temp was 98 degrees and inside the garage was roughly 110). All the entries had to contain the same six mandatory lines of dialogue: What … Continue reading

Soundworks Collection: Inception

Another great video from SoundWorks Collection.  This one is focused on the latest Christopher Nolan masterpiece: Inception. Use of lfe recordings along with multiple layers of the practical to the fantastical during some of the dreamscape scenes are incredibly impressive and inspiring.  I love how so many practical recordings are used.  You can tell that Nolan has a great respect to sound and will spare no expense for his features.  The simple fact that he goes out of his way … Continue reading

Randy Thom & How To Train Your Dragon & Communication

Anyone in the sound-design field knows the name Randy Thom.  If you don’t…school yourself.  Many also know how active Randy is on online newsgroups and forums. He’s incredibly open and willing to share his experiences, knowledge, and thoughts on telling stories through audio (which is the very definition of audire fabula). He’s also always ready to fight the good fight in terms of getting audio more recognized, respected, and talked about within the industry. Randy is an incredible inspiration for … Continue reading

Game Audio Theory: Ducking

The following post was inspired by several conversations and practices that I’ve had over the years regarding the subject of “ducking” in video games. Sometimes people feel like this is an unnecessary feature in an audio engine, but given the unpredictable nature of player behavior, I feel it’s a bit foolish to dismiss it out of hand. Oftentimes in movies, television shows, radio broadcasts, etc, etc…when important dialogue starts to play the rest of the audioscape (including sound effects and … Continue reading