Tag Archives: levels

Gamasutra article

Gamasutra has published an article that I wrote which was based off of the Ducking entry from this blog.  Check it out! http://www.gamasutra.com/view/feature/3917/game_audio_theory_ducking.php

Game Audio Theory: Ducking

The following post was inspired by several conversations and practices that I’ve had over the years regarding the subject of “ducking” in video games. Sometimes people feel like this is an unnecessary feature in an audio engine, but given the unpredictable nature of player behavior, I feel it’s a bit foolish to dismiss it out of hand. Oftentimes in movies, television shows, radio broadcasts, etc, etc…when important dialogue starts to play the rest of the audioscape (including sound effects and … Continue reading