Galactic Reign

Hey all!  A game that I helped out with last year went live on the Windows Store.  It’s called Galactic Reign.  It’s an asynchronous space-sim where you play against different people and try to build up your space fleet, colonize worlds, and destroy your opponent.  A super cool element occurs when you start combat with someone.  It throws everything up into the cloud and creates a procedural pre-rendered cinematic of the battle based off of you and your opponent’s stats and ships. … Continue reading

Supersonic Flight – Sonic Booms

My dad sent me this amazing video explaining what happens when the speed of sound is broken today: Granted, the sound quality itself is bad…but holy crap, it is still so ridiculously cool. This reminded me of an element of my childhood that I hold in a very special place my heart.  When we were living in Phoenix, Arizona, we would periodically pile into our massive sky blue van, stop at Kentucky Fried Chicken, and make the trek out to Luke … Continue reading

Quick Interview with “Get a Game Career”

Hey y’alls – Just a quick update that I had an impromptu five question Q&A with Deke over at Check it: Meet a Video Game Pro – Zack Quarles, Audio Director

Writing an Audio Design Document

I often get asked how I “start” a project.  This is a big question.  Multiple things happen all at the same time, but one of the “filters” that I generally use to collect all of these items into a centralized place is the Audio Design Document (also called an audio style guide, sonic bible, etc…).  This becomes a road-map for myself, the audio team, and the project team as a whole on how I guide the audio component of any project that … Continue reading


Whew!  It’s been a little while since my last update!  Several changes have been happening in my world lately; the most notable is that I have resigned from id Software and will be moving to the Pacific Northwest area very shortly (like…in three days)!  I’m sad to say goodbye to my id family and will always be excited to see what they come up with, but I am ridiculously excited for the future. In the meantime, I’m pleased to announce … Continue reading