The following links are a handful of articles I’ve written or interviews that I’ve been a part of over the years. Some of them go back a number of years and make me cringe…ENJOY MY PAIN.
Postmortem: Greater accessibility through audio in Killer Instinct
I did a postmortem over on Gamasutra about my work on Killer Instinct and gamers without sight.
Inside Microsoft Studios: Meet Audio Director Zachary!
Microsoft Studios did a small feature/interview with me! Check it out if you feel so inclined! I talk about silly things.
Talking Game Audio with Zachary Quarles, Audio Director at Microsoft (Xbox)
Check out this cool interview I did with Ossic!
Game Audio Guide: How to Write a (game-changing) Audio Design Document Today
This was a continuation off of a previous blog post. It has bullet points in it!
The Sounds of Killer Instinct: Season 2
Microsoft Studios and I put together a fun “behind the scenes” documentary on the audio for Killer Instinct: Season 2. I was very tired when we filmed this…plus, this thumbnail image is ridiculous.
Audible Worlds Interview
My pal Mike Niederquell over at Audible Worlds and I chatted for a bit via the interwebs.
Breaking Into the Game Industry: Advice for a Successful Career from Those Who Have Done It (book)
This is a book by Brenda Brathwaite and Ian Schreiber in which I am quoted. This book is a great read with quotes from some legendary veterans in the games industry. It was an honor to be asked to be a part of it. If you’re interested, order it from Amazon.com!
Charisma +2 Interview During QuakeCon 2010
This was an interview I did with Mary Morgan during QuakeCon 2010. If you’d like to read the full interview, check out this blog entry.
CAS Quarterly Fall 2010 Edition
This is the digital version of the CAS Quarterly Fall 2010 Edition issue where I’m featured along with Charles Deenan, Cory Hawthorne, and Justin Bell in an article titled: “That’s a Game?! A Glance at the World of Game Sound from the Ears of a Linear Mixer” by Karol Urban regarding mix practices for video games and the growth of video game mix technology.
Gamasutra Game Audio Theory: Ducking
An article I wrote for Gamasutra in January of 2009. This was originally based off of an old blog post that I wrote up which you can check out here.