<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for audire fabulaaudire fabula</title>
	<atom:link href="http://zacharyquarles.com/blog/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://zacharyquarles.com/blog</link>
	<description>zacharyquarles.com</description>
	<lastBuildDate>Fri, 16 Mar 2012 03:22:12 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<meta name="generator" content="Obscure 2.0" />
	<item>
		<title>Comment on singlefrequency by Sean Palomino</title>
		<link>http://zacharyquarles.com/blog/?p=506&#038;cpage=1#comment-432</link>
		<dc:creator>Sean Palomino</dc:creator>
		<pubDate>Fri, 16 Mar 2012 03:22:12 +0000</pubDate>
		<guid isPermaLink="false">http://zacharyquarles.com/blog/?p=506#comment-432</guid>
		<description>Like the music! I&#039;m gonna buy the song. Best of luck up north.</description>
		<content:encoded><![CDATA[<p>Like the music! I&#8217;m gonna buy the song. Best of luck up north.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on singlefrequency by zquarles</title>
		<link>http://zacharyquarles.com/blog/?p=506&#038;cpage=1#comment-431</link>
		<dc:creator>zquarles</dc:creator>
		<pubDate>Thu, 15 Mar 2012 04:28:08 +0000</pubDate>
		<guid isPermaLink="false">http://zacharyquarles.com/blog/?p=506#comment-431</guid>
		<description>Chuck - rarely. ;-)</description>
		<content:encoded><![CDATA[<p>Chuck &#8211; rarely. <img src='http://zacharyquarles.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on singlefrequency by Chuck Russom</title>
		<link>http://zacharyquarles.com/blog/?p=506&#038;cpage=1#comment-430</link>
		<dc:creator>Chuck Russom</dc:creator>
		<pubDate>Thu, 15 Mar 2012 04:23:22 +0000</pubDate>
		<guid isPermaLink="false">http://zacharyquarles.com/blog/?p=506#comment-430</guid>
		<description>You have a blog?</description>
		<content:encoded><![CDATA[<p>You have a blog?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on singlefrequency by zquarles</title>
		<link>http://zacharyquarles.com/blog/?p=506&#038;cpage=1#comment-429</link>
		<dc:creator>zquarles</dc:creator>
		<pubDate>Thu, 15 Mar 2012 04:10:28 +0000</pubDate>
		<guid isPermaLink="false">http://zacharyquarles.com/blog/?p=506#comment-429</guid>
		<description>I dig that! Reminds me of my theatre theory &amp; crit days.</description>
		<content:encoded><![CDATA[<p>I dig that! Reminds me of my theatre theory &#038; crit days.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on singlefrequency by Annette</title>
		<link>http://zacharyquarles.com/blog/?p=506&#038;cpage=1#comment-428</link>
		<dc:creator>Annette</dc:creator>
		<pubDate>Thu, 15 Mar 2012 04:03:39 +0000</pubDate>
		<guid isPermaLink="false">http://zacharyquarles.com/blog/?p=506#comment-428</guid>
		<description>Awesome. Not to get all Greek on you, but it reminds me of the concept in rhetoric of ekphrasis--the expression in words of a piece of art. But you add sound! Which is clearly better!!</description>
		<content:encoded><![CDATA[<p>Awesome. Not to get all Greek on you, but it reminds me of the concept in rhetoric of ekphrasis&#8211;the expression in words of a piece of art. But you add sound! Which is clearly better!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Recording: 1969 Chevy Camaro 427 V8 big block by zoomschwarzparfagliano</title>
		<link>http://zacharyquarles.com/blog/?p=496&#038;cpage=1#comment-425</link>
		<dc:creator>zoomschwarzparfagliano</dc:creator>
		<pubDate>Thu, 27 Oct 2011 13:59:53 +0000</pubDate>
		<guid isPermaLink="false">http://zacharyquarles.com/blog/?p=496#comment-425</guid>
		<description>ON MY FACE</description>
		<content:encoded><![CDATA[<p>ON MY FACE</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Drones &amp; Soundscapes by zquarles</title>
		<link>http://zacharyquarles.com/blog/?p=432&#038;cpage=1#comment-416</link>
		<dc:creator>zquarles</dc:creator>
		<pubDate>Sun, 10 Jul 2011 02:43:30 +0000</pubDate>
		<guid isPermaLink="false">http://zacharyquarles.com/blog/?p=432#comment-416</guid>
		<description>Thanks you two!  They are fun to work on.

Soundslikenoise - yep, what I have posted here are simply layers to other projects.  I basically do a big session of drone creation for source material, edit it, tag it all, and then roll it into a directory somewhere and add it to my sfx database.   They become textures for later use that way.

Thanks for listening!
-z</description>
		<content:encoded><![CDATA[<p>Thanks you two!  They are fun to work on.</p>
<p>Soundslikenoise &#8211; yep, what I have posted here are simply layers to other projects.  I basically do a big session of drone creation for source material, edit it, tag it all, and then roll it into a directory somewhere and add it to my sfx database.   They become textures for later use that way.</p>
<p>Thanks for listening!<br />
-z</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Drones &amp; Soundscapes by soundslikenoise</title>
		<link>http://zacharyquarles.com/blog/?p=432&#038;cpage=1#comment-415</link>
		<dc:creator>soundslikenoise</dc:creator>
		<pubDate>Sat, 09 Jul 2011 19:37:57 +0000</pubDate>
		<guid isPermaLink="false">http://zacharyquarles.com/blog/?p=432#comment-415</guid>
		<description>There&#039;s nothing more mesmerising than drones and soundscapes. I&#039;m sure I&#039;ve lost hours working on them. Your chopper drone is really impressive. Helicopters have such great depth of sound and a nice steady beat to play with. Do you ever try to incorporate these drones into some kind of soundscape?</description>
		<content:encoded><![CDATA[<p>There&#8217;s nothing more mesmerising than drones and soundscapes. I&#8217;m sure I&#8217;ve lost hours working on them. Your chopper drone is really impressive. Helicopters have such great depth of sound and a nice steady beat to play with. Do you ever try to incorporate these drones into some kind of soundscape?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Drones &amp; Soundscapes by Rod A.</title>
		<link>http://zacharyquarles.com/blog/?p=432&#038;cpage=1#comment-413</link>
		<dc:creator>Rod A.</dc:creator>
		<pubDate>Mon, 20 Jun 2011 12:56:45 +0000</pubDate>
		<guid isPermaLink="false">http://zacharyquarles.com/blog/?p=432#comment-413</guid>
		<description>Zack, these are so incredibly cool...keep making &#039;em</description>
		<content:encoded><![CDATA[<p>Zack, these are so incredibly cool&#8230;keep making &#8216;em</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Job Openings: Machinegames &#8211; Audio Director &amp; Senior Sound Designer by zquarles</title>
		<link>http://zacharyquarles.com/blog/?p=418&#038;cpage=1#comment-408</link>
		<dc:creator>zquarles</dc:creator>
		<pubDate>Thu, 03 Feb 2011 19:16:32 +0000</pubDate>
		<guid isPermaLink="false">http://zacharyquarles.com/blog/?p=418#comment-408</guid>
		<description>Craig - 

Oftentimes in the video game industry, the audio departments are quite small, so when they hire, they want to hire someone that won&#039;t have quite as much &quot;spin up time&quot;.  There are companies out there with larger departments that consist of varying experience levels and there are companies that offer internships.

When someone is looking to break into the industry, I always try to tell them to make themselves as marketable as possible.  Learn third party game audio implementation tools.  Pick up game engine toolsets.  Start getting your stuff in games and make them sound great in the game environment and not just from your monitors.

Get involved with a serious MOD team to get experience with &quot;shipping&quot; something and working with people outside of audio.

Getting into the industry is very difficult and is only getting more so.  Keep the tenacity and continue to push yourself in your craft.

-z</description>
		<content:encoded><![CDATA[<p>Craig &#8211; </p>
<p>Oftentimes in the video game industry, the audio departments are quite small, so when they hire, they want to hire someone that won&#8217;t have quite as much &#8220;spin up time&#8221;.  There are companies out there with larger departments that consist of varying experience levels and there are companies that offer internships.</p>
<p>When someone is looking to break into the industry, I always try to tell them to make themselves as marketable as possible.  Learn third party game audio implementation tools.  Pick up game engine toolsets.  Start getting your stuff in games and make them sound great in the game environment and not just from your monitors.</p>
<p>Get involved with a serious MOD team to get experience with &#8220;shipping&#8221; something and working with people outside of audio.</p>
<p>Getting into the industry is very difficult and is only getting more so.  Keep the tenacity and continue to push yourself in your craft.</p>
<p>-z</p>
]]></content:encoded>
	</item>
</channel>
</rss>

