Category Archives: recording

Talking Game Audio with Zachary Quarles, Audio Director at Microsoft (Xbox)

I realized I never linked to this really fun interview I did with the fine folks at Ossic!  I AM DUMB. We talked about all things audio including my process, some of the projects I’ve worked on, VR, and my side projects.  Check it out: http://press.ossic.com/blog/2015/12/7/talking-game-audio-with-zach-quarles-audio-director-at-microsoft-xbox  

The Sound of Killer Instinct: Season 2

Soooooooooo…I’ve been somewhat busy and haven’t updated this page in ages.  I thought I’d give a slew up posts to show off some of the work that I’ve been doing as audio director for the Killer Instinct franchise.  As a quick summary, here’s a video I helped put together to show off what all we did from an audio standpoint for Killer Instinct: Season 2 Pretty fun stuff!

Audible Worlds Interview

My pal Mike Niederquell over at Audible Worlds and I chatted for a bit via the interwebs and he posted the interview here.  Check it out if you are interested in nerdy audio talk!  Thanks, Mike! Also, you should follow Mike on the twitterverse: https://twitter.com/Niederquell

Exercising Your Creative Muscles and Embracing the Side-Project

To continue the theme of finding random stuff in my archive, I came across an audio exercise that I did a couple of years ago.  It started off as an audio test that didn’t gain traction; but I had a blast working on it, so I finished it out and tucked it away.  It’s a moody scene from a little film starring our favorite xenomorphs: Audio Exercise: Xenomorphs from Zachary Quarles on Vimeo. I have done a number of these sorts of … Continue reading

SoundWorks Collection Profile: Gravity

I just watched Gravity yesterday and…good sweet merciful crap.  Such an amazing film on so many fronts, but for all of you sound-designers out there; it is REQUIRED viewing. No excuses. Go out RIGHT NOW and experience this phenomenal film, then come back here and watch this video: I’m still trying to really collect my thoughts on the movie as a whole; but when I remove the emotional aspect and I focus specifically on the audio-design and mix, I get inspired. … Continue reading

Writing an Audio Design Document

I often get asked how I “start” a project.  This is a big question.  Multiple things happen all at the same time, but one of the “filters” that I generally use to collect all of these items into a centralized place is the Audio Design Document (also called an audio style guide, sonic bible, etc…).  This becomes a road-map for myself, the audio team, and the project team as a whole on how I guide the audio component of any project that … Continue reading

singlefrequency

Whew!  It’s been a little while since my last update!  Several changes have been happening in my world lately; the most notable is that I have resigned from id Software and will be moving to the Pacific Northwest area very shortly (like…in three days)!  I’m sad to say goodbye to my id family and will always be excited to see what they come up with, but I am ridiculously excited for the future. In the meantime, I’m pleased to announce … Continue reading

Recording: 1969 Chevy Camaro 427 V8 big block

A couple of weeks ago, I was up visiting my family at my brother’s place.  He’s had a ’69 Camaro for over 15 years that he’s been meticulously restoring. This is what it looked like shortly after he originally got it. This is what it looks like these days. As you can see; it is a gorgeous piece of hardware. — We decided to test out my dpa 4061s with a quick and dirty recording session.  We mounted the mics … Continue reading