Category Archives: research
My pal Mike Niederquell over at Audible Worlds and I chatted for a bit via the interwebs and he posted the interview here. Check it out if you are interested in nerdy audio talk! Thanks, Mike! Also, you should follow Mike on the twitterverse: https://twitter.com/Niederquell
To continue the theme of finding random stuff in my archive, I came across an audio exercise that I did a couple of years ago. It started off as an audio test that didn’t gain traction; but I had a blast working on it, so I finished it out and tucked it away. It’s a moody scene from a little film starring our favorite xenomorphs: Audio Exercise: Xenomorphs from Zachary Quarles on Vimeo. I have done a number of these sorts of … Continue reading
Hey y’alls – Just a quick update that I had an impromptu five question Q&A with Deke over at www.getagamecareer.com. Check it: Meet a Video Game Pro – Zack Quarles, Audio Director
I often get asked how I “start” a project. This is a big question. Multiple things happen all at the same time, but one of the “filters” that I generally use to collect all of these items into a centralized place is the Audio Design Document (also called an audio style guide, sonic bible, etc…). This becomes a road-map for myself, the audio team, and the project team as a whole on how I guide the audio component of any project that … Continue reading
I recently added a new page here on the ol’ blog that contains links to a few articles and/or interviews that I’ve done over the years. I know I have a few others lurking around somewhere…I’ll have to start digging through the archives… If you’re interested, check them out! It’s pretty entertaining reading some of them from the first couple of years in my career. I was a spaz. Not any more. I’m totally normal now. Yep.