Category Archives: Zachary Quarles

Audible Worlds Interview

My pal Mike Niederquell over at Audible Worlds and I chatted for a bit via the interwebs and he posted the interview here.  Check it out if you are interested in nerdy audio talk!  Thanks, Mike! Also, you should follow Mike on the twitterverse: https://twitter.com/Niederquell

Exercising Your Creative Muscles and Embracing the Side-Project

To continue the theme of finding random stuff in my archive, I came across an audio exercise that I did a couple of years ago.  It started off as an audio test that didn’t gain traction; but I had a blast working on it, so I finished it out and tucked it away.  It’s a moody scene from a little film starring our favorite xenomorphs: Audio Exercise: Xenomorphs from Zachary Quarles on Vimeo. I have done a number of these sorts of … Continue reading

Galactic Reign

Hey all!  A game that I helped out with last year went live on the Windows Store.  It’s called Galactic Reign.  It’s an asynchronous space-sim where you play against different people and try to build up your space fleet, colonize worlds, and destroy your opponent.  A super cool element occurs when you start combat with someone.  It throws everything up into the cloud and creates a procedural pre-rendered cinematic of the battle based off of you and your opponent’s stats and ships. … Continue reading

Writing an Audio Design Document

I often get asked how I “start” a project.  This is a big question.  Multiple things happen all at the same time, but one of the “filters” that I generally use to collect all of these items into a centralized place is the Audio Design Document (also called an audio style guide, sonic bible, etc…).  This becomes a road-map for myself, the audio team, and the project team as a whole on how I guide the audio component of any project that … Continue reading

Sound Profile: Tron Legacy

Tron.  That one word is synonymous with so many images for so many people.  The original was so incredibly revolutionary on multiple levels.  For a sound-designer; it’s  a bit of a wet dream.  SoundWorks Collection’s latest doc is one that I’ve been looking forward to for a long time.  There’s some great info about how the lightbikes are originally envisioned for the initial trailer and how that approach changed for the final film, the use of processing on the voices, what sort … Continue reading